package com.yingdong.handler;

import java.util.UUID;

import org.springframework.stereotype.Service;

import com.yingdong.annotation.NoCheckPlayer;
import com.yingdong.annotation.OpCode;
import com.yingdong.message.BentchMarkMessage;
import com.yingdong.opcode.ServerOpcode;
import com.yingdong.sceneserver.inner.message.RecvGameMessage;
import com.yingdong.sceneserver.net.GameUserSession;

@Service
public class BentchMarkHandler {
	@NoCheckPlayer
	@OpCode(id = ServerOpcode.BENTCHMARK)
	public static void handleBentchMark(GameUserSession session, RecvGameMessage msg) {
		new BentchMarkMessage(UUID.randomUUID().toString()+UUID.randomUUID().toString()+UUID.randomUUID().toString()+UUID.randomUUID().toString()+UUID.randomUUID().toString()).sendToClient(session.getSessionId());
	}
}
